One last farewell
How to say Goodbye tells the story of a character recently turned into a ghost, lost in an unknown world populated by spirits. In this narrative puzzle game, the player will have to help the characters escape the liminal space in which they are trapped, between life and death. To do so, he will be able to move the elements of the decor on a grid to make his way to the exit symbolized by a door. But this is without counting the mysterious wizard who is determined to keep them prisoners against their will...
To the other side
Inspired by illustration and children's literature (Tomi Ungerer, Tove Jansson, Antoine de Saint-Exupéry, Maurice Sendak...), How to say Goodbye deals with the theme of grief with kindness and subtlety. Still disoriented by their recent death, the ghosts of How to say Goodbye try their best to leave the liminal space in which they are trapped. Together, they will have to discover how to mourn in order to accept their own disappearance, and thus pass "into the other world".
About the company: Florian & Baptiste / ARTE France
Founded in 1992, ARTE is a European public cultural television channel and a digital network focusing on creation and innovation. Over the past ten years, ARTE has co-produced a number of interactive creations such as the games Type:Rider, Homo Machina, Vectronom, The Wanderer: Frankenstein's Creature and Bury Me, My Love.
Florian Veltman and Baptiste Portefaix met while studying at the Ecole Supérieure des Arts Décoratifs de Strasbourg. After directing the award-winning game Lieve Oma, Florian was a designer at Ustwo Games on Monument Valley 2 and Assemble with Care. Baptiste worked as a sound designer and composer, most notably on the award-winning game Oniri Island, a toys-to-life adventure game on mobile.